Tagged With / 'development builds'

August 3, 2015

New features Tanner (PD developer) 6 Comments

Coming soon: best-in-class text tools

It’s been several months since I’ve posted a PD update, but not because work has slowed. In fact, hundreds of new commits have landed over the summer, and there are now enough new features that it’s time to start showing them off. Today, we’re going to talk about text tools. Most photo editors have miserably […]

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February 19, 2015


Coming in PhotoDemon 6.6: automatic updates

Release dates are a funny thing. When I first made PhotoDemon available online, my goal was to release an update every six weeks. That quickly turned to two months, then three months, and the last stable release (version 6.4) took six months to release. Version 6.6 is already nearing the six month mark as well, […]

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January 12, 2015

New features Tanner (PD developer) 4 Comments

PhotoDemon 6.6 preview: new selection tools

Note: this article describes a work in progress. Features shown here may change before the next PhotoDemon release. I hope everyone had a nice holiday season. Work on PhotoDemon always slows a bit at the end of the year, but now that we’re into January, I am back to working on PD whenever time allows. […]

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June 24, 2014

New features Tanner (PD developer) 2 Comments

PhotoDemon 6.4 Update: New Features, New UI, Non-Destructive Editing

If you’ve been waiting for new news about PhotoDemon 6.4, thank you for your patience! This has been a longer release cycle than usual, but I think the wait will be worth it, because the next release (version 6.4) will have some really amazing improvements. Layers and Non-Destructive Editing I’ve already talked a little bit […]

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October 18, 2013

Site News Tanner (PD developer) No Comments

PhotoDemon 6.2 nightly builds are now available

After each new release, a few weeks go by without nightly builds because there isn’t enough new code to warrant user testing. But that ends today for version 6.0, because 6.2 nightly builds are now available! Grab them from the download page, or if you want the full accompanying source code, from GitHub. As a […]

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